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Using Active Learning
to Transform the Monte Hall Problem Into an Invaluable Classroom
Exercise
Michael Umble
Department of Management,
Hankamer School of Business, Baylor University, Waco, TX, email:
mike_umble@baylor.edu
Elisabeth J. Umble
Department of Management,
Hankamer School of Business, Baylor University, Waco, TX, email:
liz_umble@baylor.edu
The Monte Hall Problem
refers to the old “Let’s Make a Deal” television game show hosted by
Monte Hall, where a contestant is asked to choose between three doors on
the stage, winning whatever is behind the door they select. Behind one
door is a grand prize (e.g., a car) and behind each of the other two
doors is a consolation prize (e.g., a goat). Once the contestant chooses
a door, the game show host opens one of the two doors not chosen by the
contestant, revealing a goat. Then the contestant is given the option to
stay with their original choice or switch to the remaining unopened
door. The question is whether the contestant should stay or switch.
Ever
since Dr. Andrew Vazsonyi (1999) wrote his article titled “Which Door
Has the Cadillac?,” some of us have used the “Monte Hall problem” as an
interesting introduction to decision trees. However, as Dr. Vazsonyi
indicated, it is difficult to effectively counter the incorrect “common
sense” answer that “it should make no difference.” As a result, some
students were never fully convinced of the validity of the decision tree
solution (the contestant doubles their chances of winning the car by
switching). Now this really presents a problem – not only might
some students conclude that the decision tree technique is somehow
flawed, they might also convince themselves that the instructor is
clueless (some don’t need much convincing).
After
reading Dr. Vazsonyi’s (2003) recent article “Which Door Has The
Cadillac?: Part II,” we concluded that many of our colleagues had
probably experienced similar frustrations with the Monte Hall problem.
This article describes how we successfully transformed the Monte Hall
problem from a somewhat frustrating experience to an exciting active
learning classroom experience for our students.
A PROVEN APPROACH TO
OVERCOME RESISTANCE
The source of frustration
with the Monte Hall problem is embedded in the fact that it is always
difficult to try to counter intuitive beliefs with logic. No matter how
airtight the logical or mathematical argument might be, some human
beings will simply not easily dismiss internalized beliefs – even if the
internalizing took place only moments before. Instead the students must
convince themselves that their initial intuitive solution is incorrect!
Fortunately, since intuition is partly a function of accumulated past
experiences, all that need take place is a new experience that leads
each student to conclude, on their own, that their initial intuitive
impulse was incorrect.
We
have developed an active learning classroom exercise that successfully
uses the Monte Hall problem to introduce decision trees. Our approach
includes the following sequence of steps.
1.
Describe the Monte Hall problem and ask the students whether they
would stay with the original choice or switch. Usually, the vast
majority indicate they would stay. Most say it doesn’t matter whether
they stay or switch because the car is equally likely to be behind
either of the two remaining doors. Do not in any way indicate that they
may be incorrect.
2.
Indicate that it might be interesting to simulate the game show.
Proceed to demonstrate (see “Simulating Monte Hall Problem” section) how
the simulation will be conducted using teams of three students. (As they
conduct the simulation, most students quickly conclude that the best
strategy is to switch, overcoming their previous incorrect intuition all
by themselves.)
3.
Each team records their results on the board in a two by two
matrix that includes the stay and switch strategies on one side and the
car and goat outcomes on the other side. Then using the recorded
simulation results, calculate the relative frequencies of winning the
car for each of the strategies of “stay,” and “switch.” If the sample
size is sufficiently large, the relative frequencies should closely
approximate .33 and .67, respectively.
4.
To help the class internalize that switching is the best
strategy, ask for a volunteer to explain why the simulation yielded the
observed results. Our experience indicates that the volunteer’s new
intuition and explanation will be right on target. Then illustrate what
the student has explained (see “Figure 1” and “A Common Sense
Explanation” section) and ask if this is a correct summary of their
explanation. Wait for their agreement and get a class consensus before
proceeding.
5.
Finally, explain how one may not always have the correct insight
to resolve complex or non-intuitive problems. And it may not be feasible
or easy to gain the experience necessary to obtain the required
intuition. Thus, we need straightforward systematic ways of modeling
problems to enable us to make the best decisions possible using all the
available information. At this point, the students are fully open to
learning how to draw and utilize decision trees.
SIMULATING THE MONTE
HALL PROBLEM
To simulate the Monte
Hall problem, use ordinary playing cards to represent the doors hiding
the car and the goats. For example, we use face cards (jack, queen,
king, and ace) to represent the door with the car and small cards (two
through nine) to represent a door hiding a goat. Demonstrate how the
game is played by selecting a face card and two small cards, show them
to the class, and explain what they represent. Then pick a student to
play the role of the contestant while you play the role of the host.
Emphasize that the host should always shuffle the three cards so that
the contestant can not see the shuffle. Lay the three cards face down,
making a mental note which of the three cards represents the car. Then
ask the contestant to choose a card. Of course, one or both of the cards
not chosen will be a small card representing a goat. Next, smile as you
turn over one of the two cards not chosen, revealing a goat, and say
something like “aren’t you glad you didn’t select this one? – you would
have won a goat! Now, would you like to stay with your original choice
or would you like to switch?” After the contestant answers, then turn
over the cards, showing whether they have won a car or goat.
Ask
the students to form groups of three to play the game themselves (using
teams of two also works, but three seems to be more fun). Give the
instructions that one student will play the role of host, one the role
of contestant, and one will record the results of the simulations. To
enhance the fun and learning, instruct them to switch roles as they
perform the simulations.
Our
class size is typically about 30 to 40 students, resulting in at least
ten teams performing the simulations. We normally ask each team to
perform the simulation 20 times. This gives a total of at least 200
observations, which is generally sufficient to derive reasonably
accurate relative frequencies of the probabilities of winning the car
using the stay and switch strategies.
A COMMON SENSE
EXPLANATION
The typical verbal
explanation of the solution provided by a student volunteer can be
illustrated with the diagram shown in Figure 1. Suppose, for example,
that door 1 is selected. There is a 1/3 probability that the car is
behind that door. That then requires a 2/3 probability that the car is
behind either doors 2 or 3. When the host then opens either door 2 or
door 3 revealing a goat, we then know that the 2/3 probability belongs
only to the remaining door, either door 3 or door 2. (Because the car
and the remaining goat stay where they were initially placed.)
Therefore, if the contestant stays with door 1, they must still have a
1/3 chance of winning the car. If they switch to either door 2 or 3,
their chance of winning the car is 2/3.
We
also intentionally cover the concepts of expected value of perfect
information and expected value of additional information prior to
introducing the Monte Hall problem. Then, as part of our explanation, we
emphasize that additional information is obtained when the host opens
one door containing a goat. And by properly utilizing this additional
information, we can improve our chances of winning the car from 1/3 to
2/3. (If we assign a dollar value to the car and the goats, then we can
also calculate the expected value of the additional information provided
by the host when one of the doors is opened.)
Figure 1.:
Illustration of three doors, hiding one car and two goats.


TESTING THE
EFFECTIVENESS OF THE PROPOSED APPROACH
To validate the
effectiveness of the approach proposed in this paper, we conducted an
experiment in four sections of a required operations management class.
Two instructors each presented the Monte Hall problem/decision tree
solution to two class sections. Each instructor conducted the exercise
for one section (control group) without using the proposed approach –
that is presenting the Monte Hall problem and then developing the
solution using a standard decision tree analysis without benefit of the
simulation exercise and approach proposed in this paper. Each instructor
then conducted the Monte Hall problem in a second class (experimental
group) following the approach proposed in this paper. At the conclusion
of each exercise, a questionnaire utilizing a seven point Likert scale
was distributed to the students. The questionnaire included the
following four questions:
1. This exercise was fun.
2. This exercise held my
interest.
3. I am convinced that
the probability of winning the car is 2/3 if you switch and 1/3 if you
stay.
4. Decision trees seem to
be useful for structuring and evaluating certain types of problems.
The
seven Likert scale response choices included: strongly disagree,
disagree, slightly disagree, neither agree nor disagree, slightly agree,
agree, strongly agree. The responses were recorded and scored using a
-3, -2, -1, 0, 1, 2, 3 numerical scale. The average numerical score for
each of the four questions for instructor 1’s control and experimental
groups and instructor 2’s control and experimental groups are presented
in Figure 2.
Figure 2.: Survey results from the Monte
Hall problem
|
|
Instructor 1 Control
Group
(n = 37) |
Instructor 2
Control Group
(n = 39) |
Instructor 1
Experimental
Group
(n = 40) |
Instructor 2
Experimental
Group
(n = 39) |
|
This exercise was fun.
|
0.35 |
0.87 |
2.23 |
2.03 |
|
This exercise held my interest.
|
1.27 |
1.21 |
2.38
|
2.15 |
|
I am convinced that the probability of winning
a car is 2/3 if you switch and 1/3 if you stay. |
0.30 |
0.97 |
2.50 |
2.36 |
|
Decision trees seem to be useful for
structuring and evaluating certain types of problems. |
0.72 |
0.80 |
2.20 |
2.05 |
Figure 2 indicates that students in the experimental groups (following
the proposed approach) responded much more favorably to each of the four
questions than students in the control groups. In addition, a chi-square
test was conducted to test for a significant difference in responses
between the control and experimental groups for each instructor for each
of the four questions. Each of the eight tests were statistically
significant at the .01 level.
Thus,
the evidence indicates that the approach proposed in this paper promises
to transform the Monte Hall exercise into an exciting active learning
classroom experience that students find to be fun and interesting. The
proposed approach also appears to provide a strong intuitive
understanding of the 2/3 - 1/3 probability solution and sets the stage
for a powerful and convincing introduction as to the usefulness of
decision trees for analyzing certain types of decision problems.
CONCLUSION
We do not present the
decision tree solution to the Monte Hall problem here since it is
clearly explained in Dr. Vazsonyi’s second article and is well known.
Moreover, the purpose of this article was to present an enjoyable active
learning classroom exercise that has been classroom tested and proven in
multiple sections of operations management classes. Instructors who have
used the approach proposed in this paper unanimously concur that the
previously encountered skepticism and resistance is completely
eliminated, making it easy to achieve the desired learning objectives.
REFERENCES
Vazsonyi, A. (1999).
Which Door Has the Cadillac? Decision Line, 30(1), 17-19.
Vazsonyi, A. (2003). Which Door Has the Cadillac?: Part II. Decision
Line, 34(3), 15-17.
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