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Introducing Project Management Concepts using a Jewelry Store Robbery
By
Edward D. Walker II,
Ph.D.
Department of
Information Systems and Logistics
College of Business
Administration
Georgia Southern
University
P. O. Box 8152
Statesboro, GA 30460
(912) 681-5085
Introducing
Project Management Concepts using a Jewelry Store Robbery
Introduction
This paper describes
the use of simple hands-on case in undergraduate classes to teach the
concepts of a traditional PERT/CPM and Critical Chain project management
techniques. A simple six activity project is used to illustrate: the
identification of project activities, development of activity time
estimates; the development of the project network; the development of
the PERT/CPM critical path and the probability of on-time completion
using the critical path; the development of the critical chain and the
probability of on-time completion using the critical chain. The case
can be readily extended to discuss the effects of activity crashing, as
well as, the proper placement of buffers within the critical chain
network. The overall objective is simply to illustrate the development
and use of the critical chain in single project management.
Identifying the
Project Activities
In this exercise I
ask the students to assume that they are interested in “knocking over” a
jewelry store. [Some instructors may balk at the idea of using a
robbery as an example. The concepts can be taught using a different
story line for the project network—one possible project would be writing
a group paper for class.] The students are divided into groups of
three—representing the three would-be felons. They are told that they
are to plan a cat burglary rather than simply walking into the business
with weapons drawn. They should plan to do this at night because the
police have a longer response time and because the night patrolman comes
by every 50 minutes. The store has an external alarm; a jewelry safe;
an office alarm; and a safe full of securities in the office. They are
given the diagram in figure 1 and asked to develop a list of all of the
activities that need to be completed in order to completely clean out
the store. After they are given a few minutes to develop the list of
activities, compare their lists to the following: A, disarm the exterior
alarm system; B, disarm the office alarm system; C, crack & clean out
the office safe; D, crack the jewelry safe; E, clean out the jewelry
safe; and, F, pick up the loot & exit.
Insert Figure 1 about
here
Developing the
Activity Time Estimates, Identifying Activity Precedence Relationships
and Developing The Project Network
After the list of
activities has been developed, I ask whether the job can be completed
successfully. Immediately the students recognize that they must have
some estimate of the activity durations. I provide the following
activity durations: 20 minutes to disable the exterior alarm system; 7
minutes to disable the office alarm system; 7 minutes to crack and clean
out the office safe; 14 minutes to crack the jewelry safe; 4 minutes to
stuff the contents of the jewelry safe into bags; and 10 minutes to
gather all of the loot and exit the premises.
The total of all
activity time estimates is 62 minutes. Ask the students if they should
abort the plan since the total time of the activities (62 minutes) is
greater then the allowable time (50 minutes). Students quickly
recognize that all activities do not need to be performed sequentially,
but rather, that that some activities can be accomplished in parallel
whereas others must be in a specific technological order. The next step
would be to decide the proper order in which to proceed. The exterior
alarm must be disabled before any of the other activities can begin.
But once inside the store, they realize that the office alarm and safe
can be attacked while the jewelry safe is being opened. I tell the
students that they are all in this thing together, and stipulate that
everyone must exit the building as a group—either they all are caught or
they all get away clean. After some discussion about how to create an
ordered list of activities, I introduce the activity-on-node method of
diagramming a project. (See figure 2.)
Insert Figure 2 about
here
Determining The
Critical Path And The Probability of On-Time Completion
There are two
possible paths through this network: the upper path A-B-C-F and the
lower path A-D-E-F. These paths will take a total time of 44 and 48
minutes respectively. Each path is well within the allowable time. I
then show them how to calculate the slack associated with each
activity—determining the early start/early finish time and late
start/late finish time, respectively, for each activity. As each
activity on the lower path has an associated slack value of 0, the lower
path is the PERT/CPM critical path. They usually decide that since the
patrolman makes rounds every 50 minutes they have ample time in which to
accomplish the project.
Since the penalty for
being late on the project is substantial (i.e. going to prison),
they must examine the probability of on-time project completion. For
this the students will need optimistic (O), pessimistic (P), and most
likely (ML) time estimates for activity duration. [We cannot know until
the project is completed how much time the activities will actually
consume; however, when asked how long an activity might take, most
people can, by drawing on prior experience, provide best-case,
worst-case, and most-likely estimates. I try to avoid getting into the
technical differences between PERT and CPM when introducing project
management.] PERT/CPM activities are usually assumed to follow a Beta
distribution. These data are in Table 1. Given the calculations, the
students often decide that the risk is worth the reward and that a 7.35%
chance of being caught is acceptable.
Insert Table 1 about
here
Identifying the
Critical Chain and the Probability of On-Time Completion
In this case, the
project is to be performed by three persons selected for their special
abilities. One knows about and can defeat any alarm system. The second
can crack open any safe, and the third can carry the great weight of the
loot. There are three resources available for use. Ask the students to
assign resources to each activity, and they realize that the
safe-cracking accomplice is needed in two places simultaneously.
Now that we recognize
that capacity must be considered when developing a project network, we
then compute the effects of this allocation. Activities A and B are
assigned to the alarm specialist; activities C and D are assigned to the
safe cracker; and, activities E and F are assigned to the “pack mule.”
One way to complete the project is to complete activity D before
activity C. I use a dashed arrow to indicate the resource precedence
relationships as opposed to the solid arrows used to indicate
technological precedence relationships (draw a dashed arrow from D to C
in figure 2.)
Using this diagramming method, it is
simply a matter of applying the same logic used to calculate the PERT/CPM
critical path to calculate the critical chain. However, we must
consider not only the technological relationships within the network but
also the resource relationships. We find then that the critical chain
is A-D-C-F. This chain has an expected total duration of 51 minutes.
Using the same optimistic, pessimistic and most likely estimates of
activity duration just in table 1, we find that the probability of
on-time project completion drops to 25.78% (Z = -0.65). [Instructors
can discuss the importance of resource allocation here.]
Activity Crashing and
Buffering the Network
The concept of activity crashing can be
discussed at this point. We know that the project will most likely fail
if attempted as currently planned. I provide the students with various
crashing options for activities A, B, C, and D in the form of the
purchase of electronic equipment to defeat the alarms or open the
safes. By asking leading questions, I get the students to realize that
crashing activity B is not helpful as it is not on the critical chain
and that we should choose the least expensive option or options with
respect to cost-per-minute-crashed.
Once the project has
been crashed to the point that the probability of on-time completion is
acceptable, we discuss the necessity of buffering the project. By
answering leading questions yet again, the students come to understand
that we have already inserted a project completion buffer—the time
between the due date and the expected completion of the project—by
increasing the probability of on-time completion to something greater
than 50% and that the non-critical activities B and E should be started
sometime before their late start time to allow for pessimistic activity
completion—the insertion of feeding buffers.
Summary
This
simple case has been used effectively to teach abstract and complex
concepts of project planning and control to undergraduate. Students
enjoy playing the game and trying to figure out how to design and manage
the project network. Most students are capable of creating a critical
chain project network without any or much intervention by the
instructor. Evidence of the effectiveness of this case is provided in
table 2.
Insert Table 2 about here
Table 1: PERT/CPM calculation of the probability of on-time project
completion.
|
Activity |
Mean |
O |
ML |
P |
F2 |
|
A – Exterior alarm |
20 |
15 |
21 |
21 |
1.00 |
|
B - Office alarm |
7 |
5 |
7 |
9 |
0.45 |
|
C - Office safe |
7 |
5 |
7 |
9 |
0.45 |
|
D - Jewelry safe |
14 |
13 |
13.5 |
17 |
0.45 |
|
E - Clean jewelry |
4 |
4 |
4 |
4 |
0.00 |
|
F – Exit |
10 |
8 |
10 |
12 |
0.45 |
Critical path
(A-D-E-F) = 48 minutes
Allowable time = 50
minutes
Variance on
critical path = 1+.45+0+.45 = 1.90
Standard deviation
of the critical path = = 1.378
Z = (50-48)/1.378 =
1.45
92.65% chance of
completion on or before 50 minutes.
Table 2: Survey
results of two undergraduate classes.
|
Scale: Strongly disagree (1)---Neutral
(3)---Strongly agree (5) |
N=56 |
|
Questions |
Mean |
Std. Dev. |
|
The jewelry store case is an effective method
for demonstrating the project management concepts of activity
identification, network development, critical path calculations, and
resource assignment. |
4.28 |
0.79 |
|
The jewelry store case is an effective method
for demonstrating the impact of resource assignment, critical chain
planning, and activity crashing on the probability of on-time
completion. |
4.39 |
0.75 |
|
The jewelry store case is an effective method
of learning the concepts of PERT/CPM and Critical Chain project
scheduling. |
4.35 |
0.74 |
|
I feel this educational case is a superior
method for teaching project/network planning concepts than
traditional lecture/chapter reading assignments. |
4.41 |
0.79 |
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